

News From 2008:
12/23
Aeryglow Wildlife - Ice Storm II:

Things
are slowly returning to normal here. After 8 days we finally got power
turned back on... just a couple of hours before a major snowstorm
rolled in. I had enough time to get all our batteries plugged in to
recharge, take a long (HOT) shower and run to the store to fill up our
empty fridge. The pics above are from our back woods before the snow
arrived. All of the trees and branches were coated in ice. Once I
returned home with groceries, the snow started and didn't stop for two
days! Normally I don't grow tired of winter until late February... I
usually look forward to winter weather. But I think this year I've had
my fill of
winter and I'm ready for spring now. Eight days without power followed
by over
two feet of snow in two days can do that. Sadly, there are still
thousands of people nearby without power in nearby towns, this has been
a very bad month weather wise for all of us.
As for Aeryglow,
I'm going to start going through my IM's today. Hopefully I'll get
through most of them if not all of them today. I apologize again to all
of you that have had to wait for a response, this was most definitely
not a typical situation for the business.
12/17
Aeryglow Wildlife - Ice Storm I:
First off I deeply & sincerely apologize to anyone that's tried to
reach me in the past week. We had a huge ice storm come through &
I've been without power & Internet for 7 days & counting. I'm
visiting a friends place an hour from home - he had power restored a
day ago.
I'm fortunate to have a wood furnace as a secondary
home heating option so it's been running constantly to keep the place
warm. I have a newfound appreciation for people that heat with wood
too... it takes so much work to get the stove running, tend it every
hour, constantly re-supply the firewood in the basement. Beyond staying
warm I'm working on keeping the basic necessities - fetching water out
back for the loo, figuring out what to do about food, etc. It's been a
crazy week.
If you've been trying to reach me, please keep
checking here & I'll let everyone know when I'm able to start
sorting back through IM's. I'm dying to get back online & start
getting back to work here. The power company is not being very
informative. Between rumor & news we could be up anytime between
tomorrow & 5 weeks from now! I'm hoping it'll be sooner, most of
our town has power. We're just waiting for power crews to show up on
our road to re-string some power lines. Sigh. I'll post more when I
have more info to share & can get to a live connection. Keep us in
your thoughts, and I'll get back back to work very soon hopefully.
11/23
Aeryglow Wildlife - Fall Chores:
Winter is almost here and the cold weather outside has made pre-winter
chores an icy excercise. Thankfully I'm wrapping up my RL duties and I
am looking forward to spending more time back indoors with a warm
laptop and the virtual wildlife park. At Aeryglow Island I've had some
fun with the leaf-raking I've been doing in RL by placing some of my leaves
in the garden Teleport Arrival point. I photographed these leaves this
year for the ground cover I created - copies can be found in the Gothic
sales hut on the eastern side of the island.

I'm
also continuing with updates and shop improvements. The Garden shop is
mostly updated - the Aeryglow vending machines have all been replaced
with purchase panels to make shopping easier. I'm working on the
seaside shop next. One of the previously available (but unannounced)
objects is now purchasable right in the Seaside shop. This sport
surfboard is a ridable board that can do jumps and there's even a
scripted trick move included! It's mostly another promo item so it's
inexpensive and is a lot of fun to use if you have some water on
script-enabled land.
More updates are on the way and I've also been spending some time doing some very cool stuff for Cranial Tap Inc.
- there's a lot of unique technology there I don't get to talk about,
but as a team we get to do some very creative things. Sometimes I wish
I could share more of what we do there, but then that's one of the
reasons why I keep Aeryglow running... it's a much more public side of
the work I do.
11/9
Aeryglow Wildlife - Window Shopping:
I've been taking some time to improve the visitor experience at the
main shop location. While the vending machines work well at some of my
off-island locations, they make shopping for more than one person at a
time a little more difficult. And besides, the main shop has plenty of
spare prims so I'm replacing the vending machines with panel boxes. For
those of you that camera-shop (like I often do) this will let you plant
your avatar anyplace nearby and view all the textures at your leisure.
Other shop changes include better tp arrival locations, and improved
signs. The Garden area is nearly finished, I hope to have the other
buildings updated in the near future as well.
Also, if you
haven't been by the new greenhouse yet, take a walk into it and check
out the jungle plants Hodgie has installed & set for sale. In other
news I'm still involved with Cranial Tap development so I'll offline a
bit more than usual. I have more animal updates to announce soon as
well. Looks like November is going to be another busy month!
10/27
Gothic Wildlife - Happy Halloween 2008:
Halloween is nearly here and Aeryglow's holiday release is finally
complete and set for sale in the Gothic Hut! This years release is a
series of baby Dragonlets. These Dragonlets are only 1 prim and are
fully animated. They operate in up to 5 modes:
* The standard Freeze, Float, Loop Flight and Free Flight are available
(same as the bats & birds of prey).
* New for this release is a *Follow Mode* that allows your Dragonlet to follow you around your land!
- Your Dragonlet will fly just over your shoulder as you move around the sim.
- When its energy is up you may see occasional dragon breath effects or a Dragonlet call.
- When its energy is low your Dragonlet will attempt to rest on your shoulder.
There are a number of special behaviors as well.

Each
Dragonlet creates it's own unique personality on first rez. Also, each
Dragonlet type has its own special dragon breath effects. All standard
options apply including sound settings, friend access settings, food
(Dragonlets eat small critters - Garden Mice, Garden Rats, Squirrels,
with more to come) and the Perch Settings are now found in the Options
Menu. Up to 4 Perch locations can be saved, either by moving the
Dragonlet into position & selecting "Perch Save" or by manually
entering a position. In Loop or Free Flight mode the critter will rest
at the closest saved Perch Location when it becomes tired. Just as with
my other flying creatures, the more space you have the faster and
better your Dragonlet will fly in Free Flight mode.
I've put
many many many hours into creating this new release, I hope it lives up
to expectations for everyone. Currently there are five versions to
choose from - Poison Dragonlet, Lightning Dragonlet, Ice Dragonlet,
Fire Dragonlet and Emerald Dragonlet. In time I'll add more versions to
the mix. For now, these new creatures can be found in boxes on the wall
of the Gothic Wildlife Hut on the Island. There's a couple flying around as well so come visit and adopt a Dragonlet of your own for Halloween!
10/19

Jungle Wildlife - A Little More Green:
If you've been by the Jungle area at Aeryglow Island you may have
noticed a new greenhouse has been put in. The Hodgey's have put in a
beautifully built house for their tropical plants. Being the newest
area of the park the Jungle section will need more work (and more new
critters). For now though, feel free to check out the cool new building
and plant life. On the beach nearby you'll also find some seals
playing, sleeping and swimming.

In
other news, I've been hard at work on a new critter for Halloween. I'm
still finalizing the details, but should have some specific details by
next weekend. For now you'll have to be satisfied with the pic above. I
promise the new animal will be worth the wait! Also, it appears I'll be
getting pulled away to do more work for Cranial Tap so I may be harder
to get hold of from time to time. I do try to keep up with IM's, but if
you have an important question or need help and I don't respond in a
timely fashion please drop me a notecard in case my IM's have become
capped or in case an IM gets lost on logout, etc. Beyond that, stay
tuned for the latest news on the next release. I'll post again when I
have more details to share.
10/9

Gothic Wildlife - Welcome Fall:
I had a customer ask about ground leaves the other day and at the time
I was contemplating what to do special for Halloween. I thought that it
has been awhile since I've really updated the Gothic area of the island
and I have never really been happy with the ground leaves I had put
down last year there.
In RL the leaves are falling off the trees
outside so I took a camera & recorder and snapped some fresh
texture pics and recorded myself walking through some deeper patches of
leaves. After processing the photos and sound clips I created a wavy
sculpted shape and wrote up a script that causes the leaf patches to
make sounds when Avatars walk across the leaves. The whole effort went
rather well and I much prefer the new ground cover to the older plain
leaves I had down.
I've boxed up 4 types of ground leaf
coverings and placed the boxes in the Gothic Props vending machine.
Each box comes with 3 sizes of the given type all of which are copy
(and no trans/mod.) The Gothic area now has the new coverings placed
out to walk through as well, stop by and try walking through them for
fun! ("hey you kids! get off my leaves!!") hehe.
Ohhh, I almost
forgot. I did decide on a good critter to do for Halloween, but you'll
have to wait just a bit longer while I work on it. I have a lot of cool
fun ideas I want to try on this one... we'll see how much I can squeeze
in before I have to let this next animal loose for the Holiday.
10/3

Garden Wildlife - Mice in the House!:
By popular demand I've released a set of mice that are similar to the
garden rats but only 1/4 the size. As seen in the pic above they are
also more rounded than the larger Garden Rats. Aside from their
appearance they have all the same functionality of their cousins,
including food seeking (they like fresh cheese). I've replaced one of
the rats near the Garden Vending Hut entrance with a mouse so stop by
if you'd like to see for yourself the differences between the two types.
10/1
Aeryglow Wildlife(tm) - Props Updates:
I've been working on updating props the last few days. The props web
page has undergone some changes & I'll continue to improve it over
the next few days. There are additional pages now to help make
navigating the web site a bit easier. So... on with the props info:

The
Gothic vending hut now has a dedicated props machine. I've improved the
grave fogger so that it will produce fog for viewers further away.
There is also a modified food item now available there - Dead Kelp.
Halloween Crabs will eat Dead Kelp during October, and once it wears
out the kelp becomes Ethereal Kelp which Ghost Crabs can then eat
(so you don't need to wait for the Seaside Fresh Kelp to die and then
expire).

Over
at the Seaside Hut I've added two new versions of the copyable Tiki
Torches. There's a torch with a clean new wooden post and a version
with an older wooden post plus the bamboo version that has been
available all along. All of these have been updated to the new business
name as well. I've already updated the Seaside Props vending machine
with the new torches today.

And
lastly, over at the Jungle Wildlife Props vending machine I have placed
a copy of the jungle bridge into the vendor. I've set the jungle bridge
for sale directly as well, but the vendor's version has wooden posts
that may be more fitting for most jungle environments rather than the
park's green marble ones. I don't usually put park objects up for sale
(it's usually more work than it's worth) however this one seemed
fitting to place in the Jungle Props vendor where I would like to have
more items to choose from. I may add various lengths to choose
from (they're no-mod since they don't scale well... shorter spans
really require reworking the bridge). In other Jungle updates I've also
improved
the Birds of Prey scripting as well with some minor bug fixes for
stalling, etc. I've been running the fixed code for some time now and
the new birds were added to the vending machines today.
That's the bulk of the updates for now I'll have more to report very soon... oh, and don't forget to check out the new Seals!!!
9/26

Seaside Wildlife - Something Fishy(tm) Part II:
Finally, another all-new animal to announce!! These guys were a lot of
work, and I especially tried to get the swimming physics to be as
realistic as possible. So, now the all-new Nature's Smart(tm) Seals are
finally up for sale! Again, these are being released in partnership
with Something Fishy(tm) so you can find them at both of our locations.
Like
most of the other Aeryglow Wildlife(tm) animals these seals operate
in any of four modes - Freeze, Sit, Run & Gnd Run. Freeze, Sit
& Run use only non-phys movements (no swimming) and keep the seal
on a level surface. In Gnd Run mode these are the first animals I've
done that move in two operational settings. Above the sim water level
they crawl around as any seal would do on land. When they encounter sim
water they splash around until they find deep enough water and will
then begin physics-enabled swimming.
There are many little details I've added to these guys, and if you'd like to see live versions there are some living on the western border
of Aeryglow Wildlife(tm) island. From the live seal sounds to the eyes
that open & close and unique personalities, there's a lot of work
that's gone into these new animals. There are currently four seals to
choose from - a Caspian Seal, a Harp Seal and two Harbor Seals (one
brown, one gray).
Definitely come visit and check out the new
creations and be sure to spread the word to your friends, especially if
they are looking for the latest unique Aquatic Sea animals for their
sim.
9/24

Garden Wildlife - Something New:
I wanted to note a couple of new Garden items I released this week. The
Garden Food & Props vending machine now has a Garden Rock
that has the same sculpty-ball reduction scripting as the
carrots, but this object is copy & trans so you can place multiple
rocks if needed or share with your friends. The rock only addresses the
known SL balloon bug and doesn't feed the bunnies as the carrots do,
but being able to place a number of them out should make them very
useful. I'll start including them in the bunny packages instead of the
carrots going forward.
Speaking of bunnies, I was asked to do a
Snow Bunny. I've gone ahead and done one (see the pic above) and
it can be found in the Garden Wildlife Single Animal vending machine.
I've also added it to a couple of the mixed rabbit packages. In
behaviors & features this rabbit is the same as the others I've
done. It's the custom skin (and cute pink nose) which sets this one
apart from the others. Enjoy!
9/23
Seaside Wildlife - Something Fishy(tm) Part I:
My SL(tm) friends are starting to wonder if I'm still alive. I am, I've
just been working my tail off on a new project. This latest critter is
going to be a sea animal and is a partnership with Maggie Morgan at
Something Fishy(tm) next door to Aeryglow Wildlife(tm). The new critter
is nearly finished and I'm testing it now - hopefully it'll be ready
for release this weekend. While the testing continues I'll tell you the
story of how this creation came to be, it's been a long time in
arriving...

Back
when I was new to SL(tm) and was starting out my little shop, Maggie
sold me some land next to her shop. We became good friends and soon I
needed more prim space for my growing park. She gave me some nearby
land in exchange for a couple of jointly-created animals. The first
animal I scripted for her was the Blue Whale family. Soon after
completing the whales, I went on to do other animals to help pay the
bills - since we split the income for the joint creations I needed to
do some independent creations to cover tier.

She
agreed to let me give her a rain-check on the second animal and not
long after the whales were released Maggie decided she wanted to get an
Island. I decided to go along for the ride and our two islands were
born. Once again I was trying to catch up with tier, meanwhile new
technologies brought new design opportunities - sculpted prims, Havoc
Updates, and now Mono LSL. As a content creator I've had my hands full
and throughout the past year Maggs has been very patient &
understanding.

A
few months ago Maggie asked me if I'd thought much about the second
animal. I asked her what she would like to have at Something Fishy(tm),
adding that we should do something cool and unusual. She gave me some
ideas and soon I was off doing research & thinking up how much I
could do with the current LSL/Prim environment. Early this month I
showed Maggie the first rough draft of our new animal - and she was
ecstatic. I'm so glad she's going to be pleased with this new creation
and I can't wait to share with all of you. My next post will go
into the new critters details, don't worry I promise it won't be much
longer so stay tuned for Part II ...
9/15
Aeryglow Wildlife(tm) - Access Not Denied:
Well my trip went well... so far as two 10-hour car rides can go (aaack
- stupid road construction, nothing like converting a 5-lane highway to
one lane every couple hundred miles!) Although I was exhausted when I
returned I was able to fix the access list bug on all the Garden
animals on Friday. The vending machines on the island are up to date, I
just need to get all of the live critters updated - most of the
easily accessible ones, such as near the tp arrival point, have been
brought up to date already.
I also created a few specialized
bulk mixed packages for the Garden Wildlife mixed package vending
machine. The new bulk boxes include smaller mixes of colors vs the full
mix boxes - so you can get just the light or dark or earth-tone, etc.
I'll continue to add new bulk options down the line.
I'm also
working hard to finish up a new release. I'll have something of note
this coming weekend and will announce in-group when I have something
more concrete. It's good to be home, now I have to get back to doing
some hard work :)
9/9
Aeryglow Wildlife(tm) - Summer Trips:
I'm heading off on a trip for a few days, so my IM's will most likely
get capped while I'm gone. As I prepare to head out I've discovered a
small glitch in the new scripting for the Access lists (the animals may
not recognize names in the list) - if anyone is having issues with this
drop me a note card & I'll make arrangements to upgrade your animal
when I return. I've updated the Squirrels and Luv Bunnies with the fix
& placed them in the Garden Vending machines. I'll get the rest of
the new critters when I get back.
With any luck I'll be back in a few days and continue with the updates & releases!
9/2
Aeryglow Wildlife(tm) - Mono-Mono-Mono!!!:
I've been working my tail off this last week, so let's get to all the good new info...

v1.31
Garden Rats: Before the mono release I was updating the "Second
Wildlife" Garden Rats to "Aeryglow Wildlife(tm)" Garden Rats. I've
added three new colors - Slate, Beige and Cinnamon. I've
also added the ability to use Garden Rats as "Food" for the Birds
of Prey (requires the latest revision birds, see below). Just like the
squirrels, the rats 'play dead' for a few minutes when caught before
returning to scurrying about. I've also added some owner detection so
that they'll randomly wander towards you if they notice you're nearby.
With Mono available as I finished up the changes I recompiled &
tested the Garden Rats using LSL Mono.

v0.37
Birds of Prey: The birds of prey have received the greatest benefits
from the conversion to LSL Mono. The added calculation speed &
memory have allowed me to add some much needed improvements, including
the following...
- Improved Ground Avoidance: I've added scripting to help better avoid the ground in hilly areas.
- Improved Ground Collision: When collisions can't be avoided, the scripts handle collisions better.
- Improved Perching: The perch list clears on rez now, and the birds
reach their perches more often on landing.
-
Support of Garden Rats for potential prey (requires Rat version 1.31 or
higher) when food seeking is 'On', adds energy to birds.
- Various other flying/hunting/landing improvements.
These
have also been flying well for a few days using LSL Mono, of all the
recent animal upgrades these have been among the most satisfying. This
revision is in the vending machines now.

v0.36
Rabbits & Bunnies: With the rats running well under LSL Mono, I
went back & recompiled the recently updated rabbits. These have
been running happily, same as the Garden Rats.

v4.30
Squirrels: These were the latest animals to be recompiled to Mono. With
the extra moving scripted prims they were more work to update than the
other animals. I just finished them up yesterday and have been testing
them since. They have been running well, and should not appear to
operate any different from their non-Mono cousins.
All of the
LSL Mono animals are now available from the vending machines. Compiling
in Mono is a bit of a pain, I'm sure it'll take some getting used to.
Generally, the animals don't behave much different from before - as
I've mentioned previously, I already script animals to help minimize
their impact on their sim whenever possible. The biggest differences
are the improvements mentioned above, and in busy sims the lower
resource use will definitely help keep lag at bay. As I release new
animals or continue updates I'll continue to script using Mono. With
these latest releases I'll keep a close eye out for any bugs, Mono is
still new and any changes - even when they're made to improve behaviors
- can introduce unintended glitches. I've tried to catch all the
possible bugs, as always my goal is to provide the best possible
scripting that I am able to.
Well, all the new changes should
keep everyone happy for a little while until I can get the next new
items out. I'll keep working hard, I have some new ideas I want to try,
I'll post about them soon (hopefully)!
8/25

Aeryglow Wildlife(tm) - The Beauty is in the Details:
I'm continuing to review and refine the all-new scripting for the
bunnies & crabs. In all the improved scripts are performing as
expected with only some minor tweaking required. I'm still working on
adjusting the chat frequency on the luv bunnies to meet the
expectations of myself and of all of you out there. I've also closed
some minor glitches with all the bunnies/crabs and improved some of the
status info. The animal food has also been updated with improvements in
appearance and scripting. All of these changes are available in the
food & animals now out for sale - I went through and updated all
the vendors and 'live' critters.
LSL
Mono is still on its way to SL(tm), I'm working on some updates that
will hopefully make the best use of Mono. My next update will hopefully
have some good news along these lines... I'll keep my fingers crossed
that the roll out goes well for Linden Labs(tm) this week.
8/15

Aeryglow Wildlife(tm) - Rabbit Multiplication:
I'm still awaiting LSL Mono, which has been postponed yet again so I'm
continuing with updates. This week I've updated the cute little bunny
critters with all-new scripts and new rabbit types. As you can see
above we now have quite a collection, including some broken coats and
new colors including Chocolate, Gray, Yellow, Violet, etc. One new
rabbit - the Psychedelic Bunny - even has a color-changing fur coat!
I've improved the Luv Bunny heart jewels shape as well. In all there
are now 18 rabbits/bunnies to choose from. Keeping up with so many
variants is becoming some work, I don't know how Maggie Morgan next
door does it with Fishy (she has hundreds of fish to keep going). I do
enjoy the variety though, it's fun to try out different color
combinations and patterns to see what works and what doesn't. The end
result is a more colorful SL(tm) existence.
All of
the scripts have been completely revised. Most of the changes were to
free up memory and improve processing speeds, reduce lag, etc. and
won't be immediately visible. The 'Food' option is back now ('On' is
the default setting) so users can turn off the Food seeking to further
reduce resource use if they desire. Also, many of you have asked about
their chat setting - the chat was good for a single rabbit but could
become too cumbersome with multiple rabbits running about. I've greatly
reduced the chat frequency for version 0.30 and included a method for
turning off bunny chat. The secret is to open the "Options" menu, then
select "Rename". At the rename prompt, type and enter "/8 no chat" to
toggle chat on or off. Other minor improvements include better Status
info and some behavior adjustments.
For
the time being, the new
versions are only available from the Garden Wildlife vending machine at
the main shop. The Multi-Pack vending machine has some new mixed packs
- an updated Rabbit Mixed Pack, updated Bunny Mixed Pack and a new Luv
Bunny Pair Pack. I'll update the 'live' bunnies nearby and offsite
vending machines as I get the free time.
8/1

Aeryglow Wildlife(tm) - More Crawlie Updates!:
More Updates and New Releases to announce! Crab scripts have been
overhauled to work better with the new physics engine. I've also added
a sitting mode where they'll randomly look around while remaining in
place. Also, three new crabs have been added to the family - a Red Crab
based on Christmas Island Red Crabs, a Rock Crab based on the Atlantic
Rock Crabs I used to find on the beach when I was a young child, and a
Ghost Crab which glows in the dark & eats Ethereal (expired) Kelp!
Additionally, the new/updated crabs are all compatible with the Animal
Finder. All of the new versions are available from the Seaside Hut on
Aeryglow Wildlife (tm) Island.
In
other news, the Seaside Hut is undergoing some renovations. I've split
up the multi-pack/single-pack/props items into separate vending
machines to make shopping easier. Hope & Hodgie's vending machines
have been moved upstairs and I've added elevators to carry shoppers up
to the second floor. I'll post a pic here once the new building is
finished.
Lastly, the updated crickets have been added to the
vending machines. All new crickets now include Animal Finder Support.
I'll be away for a few days, in the meantime enjoy the updated releases!
7/25
Aeryglow Wildlife(tm) - Bald Eagles!:
I have a new Bird of Prey to announce, thanks to some texture work by
Hodgey Hogfather. If you haven't been to Hodgie's Nature Stand, stop by
the Aeryglow Wildlife(tm) Garden area to see some of their flowers
& pick up a landmark from one of their signs. Hodgie & Hodgey
do some great texture work and as an Eagle expert Hodgey wanted to try
improving the golden eagle skin to more closely match real-life feather
patterns and do a bald eagle. The results look great and I've applied
the new skins to the latest version eagles. He did admit that texturing
animals can be challenging work, especially with the amount of prim
torture I seem to create. Despite the challenge the skin came out
wonderfully and the new Bald Eagles are flying around the mountain at
the main shop location.
I've also been refining the bird scripts
further for improved performance. If your bird is having issues drop me
a notecard and I'll be happy to upgrade your bird to the latest
version. I'm still awaiting LSL Mono so that I can add better ground
avoidance. The birds flying around the mountain seem to be doing much
better but do occasionally get trapped by the near vertical rise, so
make the best use of your home point and limits to minimize the chances
of flying into tall mountains! I'll keep trying to improve this
behavior over time.

In
other news, I've updated the crickets so that they'll respond to the
Animal Finder. Although they don't move around they are very small and
hard to see, plus the latest SL viewers seem to cut out smaller objects
more easily than in the past. That combination makes the Animal Finder
compatability nice to have. The new versions will go into the vending
machines in early August, and I've updated the crickets I can find on
the island (I have a few more to locate still) but will get the rest of
those sitting out this weekend.
The Garden area at the Aeryglow
Wildlife(tm) island has been converted over to the new group finally,
that just leaves the Gothic area to do, plus I need to close out the
older 'Second Wildlife' group. I have a new group of completely updated
animals almost ready to announce, I hope to have them ready by early
next week - the updates do include some new models as well as scripting
improvements. I'm trying to implement all of the improvements you've
asked for as I go through and update animals to the new business name.
I'll keep everyone posted as they all get completed.
7/17
Aeryglow Wildlife(tm) - Crawlie Updates!:
Once again I've gotten myself a bit sidetracked. I need to get back to
group stuff, but in the meantime check out the latest dropping spider
updates at the main shop. As with all my critters I needed to update
the names & scripts with the new business name, but the dropping
spider has also remained virtually unchanged since I released it back
in 2006. Yes, these were among the first of my SL(tm) creations
(originally in physical form - now only available that way from the spider and summoner wands.)
One spring, when I was slacking on lawn mowing duties a bit, I came
across a Yellow Garden Spider in the tall grass and have wanted to do a
SL(tm) version inspired by the brightly colored real-life version. The
result is shown above on the right - an all new Yellow Garden Spider!
I've completely updated the code for smoother, more precise operation
and have reduced the prim count to just 4 prims!

I've
gone beyond that and created a series of different colored Garden
Spiders to choose from, and the multi-pack vending machine has an
assorted color 10-pack if you'd like to pick up the whole series and
then some. All of these function the same as the original dropping
spider. Place them upside-down, adjust the sensor & drop settings
and watch them drop down when someone walks nearby. You can also
attach them to yourself (their legs will animate) and carry them around
as a familiar. The new brighter textures really stand out when attached.
As
a side note... I now remember why I haven't messed with these in so
long, the mathematics for getting the animations just right are pretty
annoying to work out. I've tried to modify the framework so that I can
update these more easily in the future.

As
if to test out the new framework I decided to try updating the Gothic
Tarantulas as well, and added an all-new spider - a Dropping Black
Widow! Again, I reduced the prim count to 4 for the Tarantulas and all
of the Gothic spiders get all-new surface and leg textures. I also
added a new Brown Tarantula to the available choices. Finally, these
versions are closer to what I had originally intended back when I first
built them.
I'm not sure what I'll do next, I do still need to
update external vending machines and the related web entries here with
all the new spiders. I'll do a group announcement for these soon too to get the word out to everyone. Definitely check out the latest & take some home to play in your Gardens today!
7/9
Aeryglow Wildlife(tm) - Welcome To The New Group!:
Group invites have all gone out today (whew!) I still have to change
over many animals to the new name, but the business name change is
getting closer to being complete. In the near future I'll close out the
old "Second Wildlife" group, so members may start seeing removal
notices if SL(tm) sends a group removal note.
7/5
Aeryglow Wildlife(tm) - Continuous Improvements:
Hi All! I've been working on some side projects to help pay the bills,
but am back on animal programming this week. I've been returning some
customer requests in recent days, starting with the hodgepodge drawbridge. I
was using freeware music that required ad support, so I had
incorporated the ad on the touch sign (the green one in the pic above).
This week I paid for a fully licensed 34 second music clip and
incorporated the new music into both the normal & XL bridges. I've
removed the green signs and updated all the bridges I know of,
including those in the Seaside vending machine.

I've
been fine tuning other objects as well. The carrots are a little
smaller - I'm trying to balance ease of location (larger) sizes with
more realistic (smaller) sizes & hope I find a good balance
somewhere in-between. The Garden Food&Props vendor has the latest
version, the veggie garden has the latest versions and there is a
carrot just outside of the veggie garden fence (the nearby white rabbit may be munching on it)
that's a slightly smaller size than all the others in case you want
something more realistically sized & are confident you can relocate
the carrot at a later time. I've also been refining the birds of prey.
I've noticed on the Aeryglow (tm) Wildlife mountain the birds sometimes were
getting stuck on the land. I've re-written the LSL code to help reduce
this behavior. The flight speed has also been refined somewhat.

I've
created a new rabbit multi-pack for the Garden Multi-Pack vending
machine that includes a variety of normal color rabbits. The pack has 4
brown, 3 black & 3 white rabbits. If I do any further
'normal' rabbit colors I'll update the multi pack with them.
I
hope to get back to new critters in the near future, I'm also hoping
LSL mono will be released soon so I can take advantage of the scripting
improvements across the Aeryglow (tm) product line. I also need to work on
group updates, I am still planning to send out invites soon, any wagers
on a date for new group invites, lol? I realize I keep postponing
group transfer... so much to do, so little time in life.
6/16
Aeryglow Wildlife(tm) - Birds of Prey:
Finally a couple of all-new animals to announce! I started these birds
back in April but the SL(tm) issues that kept me busy in April/May
postponed the work I wanted to do on these. You can find these in the Jungle Wildlife
vending machines up on the mounting vending hut. They are only 1 Prim
and have a number of sitting/flying/hunting behaviors. They currently
hunt chipmunks/squirrels when the food option is turned on, I'll add
more options as time goes on. You can also save up to four perch
locations for them to rest at, similar to the bat sleeping points.
These birds have behavioral scripting much like the lions, they'll hunt
and perch more when tired and will fly higher and faster when fully
rested or fed. I packed the script full of goodies, hopefully they'll
be as fun to watch as they have been to make :)

Keep
in mind that the trade-off of 1-prim critters is the SL(tm) sculptie
balloon bug that requires sculpted prim support. I've updated the
jungle bones with the Birds of Prey info, just make sure you place out
v0.00 or newer for them to work properly (the old version had no
revision in its name). I've also created a Raptors Nest to provide the
same support, plus it makes a nice prop to use as a perching location.
Both of these can be found in the Props vending machine next to the
machines where the birds are found. Just place one of these in the
vicinity where you'll be standing when you are viewing the birds. For
larger areas you may want to place support in other locations, the
jungle bones are copyable (and support the lions as well as the birds).
In
other news, I'm working on transferring everything over to the new
Aeryglow Wildlife (tm) group. In the near future I'll start sending out
invites to people and closing out the Second Wildlife group. I'll post
more when I start the invitations.
6/7
Aeryglow Wildlife(tm) - A New Beginning:
Second Wildlife Island has officially been renamed to Aeryglow Wildlife
(tm) today. I'm going through all of my Landmarks, Notecards, Textures,
Scripts, etc. to update everything to the new name. It'll probably take
months to catch everything, but for the most part the change is
official. I'll also send out invitations this week to the new group.
If
you haven't been by the Garden Wildlife (tm) section of the island
lately come take a look around. I've added some new gardens as well as
a slick new elevator up to Hodgie's plant vending machines on the
second floor of the vending building (shown above). The first floor
houses the Aeryglow Wildlife (tm) garden animal vending machines, and
I've rearranged things a bit for easier shopping.

In
other news, it's come to my attention today that the wand crystals were
not working properly on bare ground. I'm not sure what caused this, I
recall them working fine the last time I used them and no one's
mentioned the crystals weren't transforming into animals. Anyhow, I've
re-written the code and placed the updated wands into the Garden
Wildlife (tm) Food&Props vendor. If anyone wants their wand
updated, drop me your old wand & send me an IM.
In other
news, I'm finishing up some detail work & testing on a new critter
I'll announce in the next few days. It's been a couple months since
I've had something completely new, this one should be worth the wait.
6/2

Garden Wildlife(tm) - Food for Thought:
I have just a couple more pages here to finish before I'll start
directing all the web traffic from the old site to here
automatically. I've also begun updating The Garden Wildlife
product line with the new name and refined some of the scripting,
starting with the promotional/food items. The coffee mugs now have new
textures and chat the correct name. I also improved my food script to
account for the number of days passed a better way, thus allowing
longer freshness - both the cheese and carrots last for 21 days (three
weeks) now as fresh food. They also chat the new name (and I've reduced
the chat frequency) when the freshness is about to end. I'm going to
continue updating objects to the new name & will refine scripting
as I go along to hopefully bring better functionality along to
everyone. I also have some new items to announce in the near future, so
stay tuned!
5/27
Aeryglow Wildlife(tm) - First New Website
Post:
Woo-hoo, the new website is up and live. I need to go through &
clean up these old SW web pages, so it'll take some time before this site
is fully live.

When
I started this adventure back in 2006, the "Second Wildlife" name
was a cute & catchy in-world name for someone just doing this
for fun. I also wasn't (at the time) planning to make a living selling
SL(tm) objects. As the business has grown however I have had to look at
this venture from a whole new perspective. Recently Linden Labs
announced they are going to begin evaluating & enforcing trademark
infringements on businesses in Second Life(tm), including business
names too closely tied to Second Life(tm). The dilemma was do I wait
for the day LL decides for whatever reason that "Second Wildlife"
infringes on their trademark or do I do something now while I'm still a
tiny player. I decided to go ahead and change the business name now
rather than to wait.
The new name "Aeryglow Wildlife (tm)" uses
essentially a made-up word, so I'll likely not have to change the
business name again (whew). "Aery" means ethereal or visionary, and
"glow" of course means giving off light. Together, I hope at least, the
meaning of the name represents Wildlife that is by its own nature a
visionary illusion come to life. It's still going to take me time to
get used to the new name so I'd not be surprised for those of you out
there that have come to know & love my creations to have to become
used to it as well. The seagulls in the sun icons will not change, nor
will the fonts I use on all my items. You should start seeing the new
name pop up on textures & wildlife creations, etc. very soon. The
old name will be around for awhile as it'll take a lot of work to
change everything over, I'll try to keep things as smooth as possible.
I'll post more info in the near future.
For now, wander over to the
Second Wildlife site
for info on all our critters, and thanks in advance for your patience ;)

In
other news, the latest release is a new little garden chipmunk. He's
based on the little red squirrels and has all the same behaviors, etc.
I'll have them rolled out to the other vending machines later in the
week. I also spent some time testing the squirrels in the mono beta
sandbox, looks like they'll run just fine when mono LSL occurs if
nothing is changed between now & then. I'm looking forward to mono
myself, not so much for the speed improvements (my critters tend to run
slow to keep lag down anyhow) but I'll be able to reduce multiple
function calls to further reduce lag.
5/22
Second Wildlife (TM) - Catching Up!!:
SL(tm) seems to be getting back to normal these days, I'm having better
luck keeping up with IM's now & hope to finally have some time to
do some new creations. I apologize for going so long with nothing
new, but customer service comes first, and boy have I had my hands
full! I have a couple of small releases I hope to turn out shortly so
I'll post again soon (I hope) and get back to work for now!
4/30

Second Wildlife (TM) - Getting Back To Normal:
Well the new server patch went out this past weekend and things look
much better. The server rotation/movement bug seems to be fixed. I've
been working to catch up on IM's and hope to get back to doing some new
animals again soon. April was a difficult month in-world, let's hope
May goes much better! Once I catch up on things I'll post an entry on
new releases/improvements.
4/15
Second Wildlife (TM) - Happy Tax Day!!: Hi all, just wanted to give everyone a quick update on the Rotation bug
that is being worked on. Andrew Linden has handed off the JIRA entry to
Kelly Linden who has been working on the issue since last week.
Here's the latest:
1.) Andrew Linden has confirmed this is a *server* bug
2.) The Lindens believe the servers are setting objects to 'Selected' and not unselecting them.
- Rotating objects set to 'Selected' will not rotate
- Physical objects set to 'Selected' will not move
3.) Resetting the sim sets all the objects to 'Unselected' thus fixing the problem for a short while.
This explanation does seem to match what I've seen. We're still waiting
on a solution and then the bug fix will need to be rolled out to all
servers. Keep your fingers crossed, hopefully we'll hear of a server
patch for this very soon!
4/11
Second Wildlife (TM) - The Gears of SL Turn On & On ... Usually:
I'm going to be away for a few days to visit some family. I just wanted
to post an update to the latest SL issue crossing the grid before I go.
JIRA SVC-1910
is seeing a lot of activity - apparently objects all over SL are
shutting down. Andrew Linden is currently assigned to the project and
it *is* marked critical, so the best we can do for now is wait for some
form of response on the problem. Here's what I've gathered so far:
1.) The problem is seen on viewers 1.19.0, 1.19.1 & 1.20.0 equally.
2.) The problem occurs for XP, Vista, Linux & Mac machines
3.) This bug seems to disappear when the sim is reset, though it
appears to crop back up after some time (I am observing Second Wildlife
and Something Fishy need a re-boot after 3 days)
4.) The problem appears to crop up on mainland & private sims.
Everything I've seen says this is a server bug. However the
reproduction time (3 days in my case) makes this a very difficult issue
to investigate, so let's hope Andrew has some good luck tracking this
down. I'll keep everyone informed when I return if anything new is
discovered. As I mentioned there is a huge number of objects in SL
affected, the vote tally on SVC-1910 has passed 100 in the space of a
week which is highly unusual for a JIRA entry. Hang in there guys, I'll
chat more later!
4/8
Second Wildlife (TM) - Utter Chaos:
Well, March was a busy month - just not in the way I had expected. Soon
after my last posting a close friend of mine lost her mom to a long
illness, so I left for a few days to be with her. In the process of
visiting with friends & family I brought home a flu that was going
around at the time. I don't get overly sick very often, but this years
flu was particularly nasty and had me in bed for a good week. I got
well just in time to tackle my business taxes for Second Wildlife
(TM) in order to have them done before the 4/15 deadline. All I can say
is I have the best (and most patient) accountant, and am glad I track
everything in Quicken diligently. The month flew by and while I was out
a lot of changes happened in-world.
Throughout all of this off world activity I've tried to log in-world
when I can to catch up on IM's and check on the island. At times I have
been a little slow to respond and I apologize to those that have had to
wait for a response. The Second Life world has been particularly
unstable lately which has made keeping up even more difficult. Most
recently I've been getting reports that the seagulls and bats may stop
moving. A sim reset seems to fix the problem for a few hours or days,
but they eventually stop moving again. This bug was introduced with the
latest server upgrade and is affecting objects all over the grid. In
fact it's broken moving objects that use a single line of code! JIRA has several related issues
listed for this and other new bugs. I'm tracking the JIRA entries and
watching for a fix, but for the time being we'll all have to ride out
the mess. On the brighter side, the squirrels, bunnies, lions, etc. all
seem to be running fine since the updates.
Depending on how much support I need to provide in the near future,
I'll try to get back to doing new creations. The current bugginess is
eating up hours of my time unfortunately, and if you are trying to get
a response from me for an issue please be patient - I do try to respond
to all your help requests. If you don't hear from me in a few days just
drop a reminder as it's possible I crashed & lost your IM.
3/6

Garden Wildlife (TM) - Squirreled Away:
March looks to be an active month. Many of you have asked for some rare
varieties of Squirrels, so I've gone ahead and done a Black Squirrel
(they're common to Midwestern North America) and a White Squirrel (a
rare mutation found in many gray squirrel populations). Both of these
new colors are available from the Garden Vending machine on Aeryglow Wildlife Island. In addition to the new colors I've updated the scripting for v4.20:
* In the 'Options' menu, select 'Rename' and then enter "/8 say my
name" to toggle floating name text on and off!
* Squirrels now become less active at night and more active during the day for added realism.
* Squirrels will tend to gravitate toward their owner if you are nearby.
* Range Limit behavior has been improved, squirrels will tend to avoid the edge of their play area.
* Squirrels may be used as food in the future for other animals - I'll
have more on this when I implement it :)
* Squirrels now respond to Second Wildlife's Animal Finder
As
for the last item in the list, I've finally completed the Animal finder
and placed it into the Garden Props vending machine and the Jungle
Props vending machine. It's both copyable & transferable so you can
pass a copy along to your friends. Simply rez it on the ground &
touch it to locate your animals - their names & locations will be
displayed for you. It currently supports Lions, Rabbits (v0.20 and up)
and now the Squirrels (v4.20 and up). I'll add to the list as time goes
by, all new animals will be scripted to work with the locater.
The
new Squirrels & Locater are available at the main shop and will be
rolled out to all my other vending machines at the start of next month,
I have more releases coming soon, I'll be sure to keep everyone posted!
3/3
Garden Wildlife (TM) - Let's Get Lucky:
St. Patrick's Day is on it's way and I thought it would be fun to do
something special for the occasion, so there's a trio of announcements
to make.
First, in partnership with our sister sim Costa del Sol
we're running a Pot 'O Gold contest. Costa del Sol is giving out $$$
L's as prizes (you may see some of their advertising boards on the
Island). At Second Wildlife Island we're giving out promotional items
as well as some small $L amounts. If you see one of the pots of gold
pictured above simply touch it and you may win a prize if you're lucky!
A couple new items are possible contest prizes and they are available in the Garden Wildlife (TM) vending machines as well.
One of the new products is a new bunny - "Shamrock Bunny". Not only
does this bunny come in a dark green shade, but when he detects a
Second Wildlife Shamrock he'll head towards it for a nibble to restore
some energy!
The third announcement is the release of a Shamrock, a four-leaf clover
that has flexi leaf pedals. Every March this Shamrock will become
active - emitting particles and becoming nutritional to Shamrock
Bunnies. Shamrocks also help reduce bunny bubbling (all rabbit types)
all year long so long as it's rezzed nearby. This food item can be
found at the main shop in the Garden
Wildlife (TM) food&props vending machine and one is included free
with all boxed Shamrock Bunnies.
I've updated the Garden and Food&Props pages with the latest info.
I'm working on some more updates so I'll try to have a post later in
the week. For now stop by & pick up a lucky 4-leaf clover or a
lucky Bunny for your sim!
2/22
Second Wildlife (TM) - More Updates: Before moving on to a new animal, I wanted to take some time to update some older items that have been annoying me for awhile.
During a recent SL update the Lindens re-introduced the rotating object Second Life bug
that causes objects to stop rotating sometimes. I've added a temporary
fix to the seagulls to deal with this bug for now. These gulls also
have a shorter emitter ball (4m tall instead of 10m) to reduce their
footprint. This is about as small as I can make the base at this time
without affecting the functionality of the radius setting, linkset, etc. So far the modified seagulls seem to be running fine so I've added them to the main shop vending machines.
Another Seaside Wildlife product I've wanted to improve was the Tiki Torches
on the island and in the main Seaside Vending machine. I've improved
the scripting and re-done the particle effects. The flame particles
look the same as before but can be viewed from much farther away now. I
had never really been happy with the smoke particles, so I created
all-new smoke as well. All of the torches on the island (no copy/trans)
have been replaced, and the Seaside Vending machine has the latest
version (copy/no trans) available as well.
Due to a request a couple of months ago I added a random sleep/wake
call to my bats. However they were waking up too often for my liking so
I've made this behavior much less frequent. While testing out the
change I noticed the Flying Fox Bats were flying much slower than I had
intended. I found & fixed the code for that, so the Fox Bats now
fly at a more normal speed if they have the room to do so.
I have a couple more small updates to take care of and then I'll do
something all new. I've also been building the Jungle on the north area
of the island. I'll do a full entry on the new area in the near future
as well, but feel free to check it out next time you stop by Second
Wildlife. The Lion Vending machine has already been moved up to the
Jungle Vending Hut, and new teleport panels will take you right to the
hut.
2/15

Second Wildlife (TM) - Lion a Round:
As I finish up the Lions, I'm getting to some updates I've been wanting
to do. The first issue to get addressed is the sculpted prim ball issue
that has been a royal pain on these last two releases. I have been
working with the Lindens to raise this issue, and in the process have
come up with a temporary workaround.
First off, the Linden response - it's essentially "we don't consider
this an important issue" so they're not going to do anything about it
any time soon. I've mentioned the JIRA
entry previously, go and vote it up, post an entry, really I don't know
what else we can do to raise the importance on this. Perhaps nothing.
But until the bug is fixed, standalone single prim animated objects
aren't going to happen anytime soon.
Now for the SL hack that will make your animals happy. Basically you'll
need to pick up a food item for your animal (which will need to be a
recent version pet as well) and rez it nearby. Specifically for the
current 1-prim animals:
Rabbits/Bunnies: Place out a
carrot for them. The food effect will only last a few days but the
sculptie support lasts as long as the carrot is rezzed.
Lions: Place out a set of the new
Jungle Bones (shown above), there's no feeding effect with these -
they're sculptie support only.
I'll update the Food&Props web page soon with all the details. Also
keep in mind these objects will only work on rabbits/bunnies v0.20 or
higher and lions v0.30 or higher. There were some changes to each I had
to make to have these work properly so they were not backward
compatible. If you want to upgrade your current rabbits/lions, create a
folder in your inventory with your name on it and drop any animals you
want upgraded into the folder. Drop me that folder with animals in and
I'll upgrade them & return for free. Make sure you don't have busy
mode on so I can drop a new folder back to you afterward.
I apologize to everyone that has been frustrated with this problem,
it's a typical SL bug and hopefully the temporary fix will be mostly
painless. Both support items are very inexpensive and should last
forever as far as the prim fix goes. The carrots are still promotional
items so they are trans only, the bones which provide no feeding effect
are both copy & trans.
2/12

Jungle Wildlife (TM) - Lions on the Loose:
I've completed the papa Lion and am ready to officially announce the
release of the Lion Pride! I've made some changes to the scripting for
all Lions based on feedback from the early versions. Mainly I've fixed
the issue where the lions would run away on rez if they were not frozen
before taking them into inventory. I've also improved the Pride
grouping scripts, and there have been a number of smaller details
adjusted. I am very pleased that with all that these Lions accomplish
they are still very Sim friendly. All of the details listed in the 2/1
blog entry still apply, and I've added a Jungle Wildlife page with a
Lion entry that spells out all of the behaviors, options, etc.
On Second Wildlife Island I've begun to build the Jungle area in the
north. There are some lions set out on the plain that you can watch run
and hunt. On the peak of Jungle Mountain I'm building the sales hut for
the area and will have teleports to the vending machine there in the
near future. Be sure to buy lions from the vending machines if you want
custom behaviors created the first time you rez your animal, the "live"
ones have been pre-programmed with standard behaviors. Until teleports
to the new sales hut are ready I have placed a Jungle Vending Machine
in the Garden area as well.
2/7

Garden Wildlife (TM) - Bunny Heaven:
As promised, an update on the latest bunny news! Second Wildlife (TM)
is proud to announce there are 5 new variations available at the Garden
Wildlife Vending Machine. There are two "Luv Bunnies", smaller more
adorable versions of the standard rabbits with red jewels affixed to
them, just in time for Valentines Day! They come in black & white
and are more affectionate than the standard rabbits, so they're more
likely to hang around nearby their owner and more likely to befriend
other avatars. They also differ in that they cannot be used as prey for
lions and other large predators - more on this in a moment. Also, the
standard sized bunnies are now available in three new colors -
Black, Green and Watermelon!
In addition to the new Luv Bunnies and the new colors, the standard
rabbits have all been updated with new, improved scripting. They tend
to hop around more, behave better at limit boundaries and and have
all-new "prey" behaviors. When they sense a predator nearby, these
bunnies will attempt to evade the other animal. If unsuccessful, and
the predator has it's food option turned "On" the rabbit will slowly
disappear when caught. After a couple of minutes the rabbit will
re-appear and continue on it's merry way. Rabbits are safe as long as
the predator has his food option turned "Off" (this is the default
setting) and will not be detected while they are asleep.
The new behaviors are quite entertaining to watch, I've rezzed a few
brown rabbits to hop around with some lions & carrots nearby in the
Northwest
area of Second Wildlife Island. The lions tend to get sleepy at
night if they don't capture enough food, the rabbits become sleepy
during the day if they don't find enough carrots to eat.
Stop by and check out the mini ecosystem in action, if you'd like to
take some bunnies home all the new versions have been available in
the Garden Vending Machine as of Feb 1st.
2/1


Jungle Wildlife (TM):
They've been a lot of work, but Second Wildlife's (TM) first lions have
been unleashed! I have both a Lioness and a Lion Cub finished for
everyone to take home with themselves. There are so many details I've
added for this release I may miss some here, and I'll need to add a new
page for jungle animals like these. For now you can find them hunting
in the Northeast area of Second Wildlife (TM) Island, and they can be
purchased from a vending machine in the Garden Sales Hut where the
bunnies & squirrels are found. Sooo...
First off, these are 1 prim and non-phys - each one will take up almost
no prim space and is extremely low lag (sim friendly)! Like the
bunnies, they recognize their owner & friends and will gravitate
toward you (usually). A new feature however is that if you buy one from
a vendor it will set its personality as soon as you first rez it. For
instance one lion may be more affectionate than another and thus will
hang around you more. I'm hoping these programmed traits will cause
each lion to have its own personality.
Like the rabbits I released last month, these lions explore, get tired
& sleep to recover energy and they lose less energy when a friend or
their owner is nearby. Feeding them was a bit of
a dilemma, for you see lions tend to eat other animals (typically
larger mammals) so I couldn't do a veggie snack this time. Since these
are my first large land critters the best I had was the cute furry
little bunnies... yep, the lions will eat rabbits if the "Food" option
is turned on! Don't feel too bad, the bunnies are pretty good at
outmaneuvering the big cats most of the time. I'll do another entry
soon on the rabbit improvements I've made for this month, but there are
quite a few to tell you about. For now just know that caught bunnies go
to heaven only for a short time before being re-incarnated and hopping
along on their merry way again. The lions, to improve the chances of
catching prey will link together and form a Lion Pride. Each Pride can
contain one Lioness, one Cub and (when I get them done) one Male Lion.
When a member of the Pride captures prey he lets the other members know
so that they can come have whatever is left over! Pride groupings are
somewhat random and re-set when rezzed or when "home" is set.
That's most of the new stuff. Like I've said, there was a lot of new
work done on these. They're animated sculpties, so there's still the MISC-333
issue some people may experience (click on the link, sign in & vote
on the Linden JIRA entry if you want it addressed) but I felt it was
worth going ahead with these since they do promise to be entertaining
to watch and should be stable for most people. All of the standard
options still apply - you can rename them, give friends the ability to
operate, adjust sound levels & turn food seeking on & off. I've
also created an animal finder that will locate any lions you own on
your sim, I'll add it to the vending machine in the near future as a 1L
item for people's convenience. Future animals will be detectable with
this same finder.
Quite a long entry for a single new release, however these are by far
the best attempt I've had at land animals IMHO. I'll probably change
them a dozen times. Lol. Yes, I can't leave anything alone and I'll
prove it with my next entry - Rabbit/Bunny improvements released this
month. For now, stop by the island & check out the new wildlife
residents!
1/25

Second Wildlife (TM): Happy Early Valentines Day
everyone! As mentioned previously, I've finished up a contest
controller for Cranial Tap and they are running a "Find a Heart &
Win" contest at their Costa del Sol
shopping center in Montserrat. If you see a floating heart that looks
something like the one pictured above, touch it and you might win a
prize! They're giving out prize money and a couple small items, up to
$L1000 a day. The hearts rez throughout the shopping area, and if no
one finds the current heart a new one will replace it after a few
minutes time.
I'm running a smaller version of the contest at Second Wildlife (TM)
with prizes ranging from free animal food and small L$ payouts to (if
you're really lucky) the Luv Bunnies shown above. They're smaller than
their cousins in the vending machines and carry heart-shaped jewels on
their chest. I'll most likely add them to the Garden Vending Machine
for February, but for the time being they can only be won from the
contest. The hearts rez throughout the Garden, Seaside, Gothic and Bar
areas with only one out at a time, and a new one re-rezzes every few
minutes in case the current one isn't found. So, if you see a floating,
spinning heart appear in front of you be sure to click on it and you
may receive a reward in return!
1/15
Second Wildlife (TM): A new year, brings new
possibilities! I have been busy with a few projects. The FAQ page has
been updated and I've added a couple of links to some known SL bugs on
the Linden Labs JIRA site - namely MISC-333 (sculpted shapes turning into a ball) and SVC-54
(rotating objects that stop moving). If you've arrived to find an
answer to either of those issues definitely link to the JIRA site and
vote on one of those to up the priority on them, you'll need to log in
with your SL name & password there first.
Valentines Day is coming up and I hope to have something fun running at
the park for the holiday. Cranial Tap has asked me to set up a contest
controller for their Costa Del Sol
resort for the holiday, so I'll see if I can place a version out at
Second Wildlife as well. When it's up & running I'll provide
further details.

I'm also working on a new critter, shown here. I have a demo out in the
garden hut that essentially sleeps in place, the full version will
hopefully be ready in a couple of weeks. There are a lot of
improvements I've made based on the bunny scripts, so I'm looking
forward to getting this feline finished. I'll keep everyone posted on
her as well!