


Welcome
to AeryglowWildlife.com (tm), (formally known as SecondWildlife.com)! Our home location in Second
Life(tm) is on the server http://slurl.com/secondlife/Aeryglow
Wildlife/73/82/26/
We pride ourselves on the craftsmanship of our
3D animal models and scripting that are both realistic, low prim-count &
produce little to no sim lag. Hundreds of hours of design, scripting
and testing go into each virtual animal. All critters include detailed
settings so you can customize each one's desired
behavior. We
have many scripted animals for you to see and take home with you, come visit today!
Latest
News:
1/28 Garden Wildlife - Turkey's Done!:
Back in the summer of 2008 we had a female Wild Turkey nest in the
neighbor's woods. She spent much of the summer afternoons wandering the
neighborhood. It was fun to watch her behavior, take some pics and I
had planned at some point to do a model of her, so she went onto my
to-do list. Soon after I'd finished the butterflies the Hodgies had a
turkey they had done and I asked if they'd like me to take a look at
animating it. Unfortunately, as is often the case even with my own
first models (see the butterfly entry last October), their model just
wouldn't provide the proper animation base I needed. So, it was back to
the drawing board to create a model from scratch and my expected
November release date was going to have to be pushed back by some
weeks. The end result after 3D modeling work and texturing is shown
here. This Wild Turkey is another *single prim* animal and I've worked
very hard to squeeze as much detail out of SL(tm) prims as I could.
But
it's been a few months and the new model isn't the biggest news for
this release. This female turkey release includes a ton of new script
enhancements. First there's the large bird behaviors that are all new -
this is the first bird I've done with complex walking and complex
flying behaviors. There's the unique personality creation on first rez
as always, as well as some custom animations I've added for fun.
Turkeys feed on Fresh Birdseed which I've also just released. The
standard "Freeze", "Stay", "Follow Me" and "Roam" modes apply.
She
also comes with the first multi-lingual menu system I've implemented.
Currently I've translated French & German (and my foreign language
skills are not the greatest so I apologize in advance for my poor
translations) and I hope to add more languages in the future. I hope
the language options will at least help make the menu system easier to
use for those not accustomed to English as a first language. I've been trying to find the best layout for the menu system as
well, the "Range" menu has been moved to the "Options" selections for
instance. I'm still not sure I'm happy with this iteration of the menu
system but I'll give it some time before I make any more big changes.
And
last, but not least, I've implemented an upgrade system for this
release. On the ground near the sales panel is a Large Bird icon. When
new versions become available you simply rez your Turkey on the ground
near the icon and then click the icon. Your Turkey will be replaced
with a new revision automatically! Over time I'll add this
functionality to older releases as well, plus of course all new
releases will be updateable.
I'm sure I've forgotten some
details, but I've been working on this critter from months, modeling
and scripting everything from scratch, and then testing it all. I've
also improved the Garden Wildlife page here to make looking up info a
bit easier. Gone are the long stretches of text (such as seen here lol)
replaced by icons that lead to individualized pages. As I have the time
I'll do the same for other sections of this site as well. Anyhow, I've
gone on long enough here, go adopt some turkeys today! Meanwhile, I've
got to think on my next project!
1/14 Aeryglow Wildlife Friends - Failed Energy:
I've been busy with a handful of projects in recent months and one of
my side projects is officially starting up. My friend Failed Inventor
came up with the idea to create some Green Energy building blocks
for people to simulate renewable systems on their own property. I
thought it sounded like a great idea and took on the energy system
scripting.
As
many of you may remember from December 2008, I live way out in the
sticks and power loss is more common than I'd like. During an ice storm
that month we actually went without power here for over a week :P To
prepare for such events I'd looked into solar panels to run some basic
necessities (specifically I'd be happy to just run the wood furnace
blower and the well pump.) I've been very surprised at just how much
power generation it takes to cover the minimum needs in a home, and I
think Inventor's system will be good at teaching just that kind of
experience.
His
component design is also pretty sweet and priced reasonably, the
appliances are free for the taking with only the charging components
costing $L's. The power system scripting is the same tight, solid code
you've come to expect from me. The power generators react to the
environment - wind generators spin faster & generate higher power
levels when the wind increases, solar generators generate more power
during SL mid-day. Generators automatically charge nearby battery packs
placed by the same owner, battery packs automatically power the same
owner's nearby appliances. The system automatically detects new
component additions & removal and can cover sim-sized areas with
transmission repeaters (each component has a 20m operational radius).
In short the power components are all rez-and-play.
Inventor is
building up a library of appliance objects now that the system
scripting is complete, so although the available selection is on the
light side right now he should have a good selection of components
& freebies in the next few weeks, he should be fully up and running
in early February. Stop by his shop here to check out this unique idea and see this talented builder's work!
And
not to worry, some of this hard work has made it's way back to Aeryglow
to improve the wildlife sim, but I'll share that in a post to come soon!
1/12 Seaside Wildlife - A sad goodbye to Something Fishy(tm):
As many of you have noticed, Something Fishy(tm) has closed up the sim
next door. I'm never sure how much to blog about other business
owners, there is always more to each persons story than any of us are
aware of at any given time. However, I will say that Maggie has run
Something Fishy(tm) for years had has been both a wonderful business
partner and a dear, dear friend. It's been a difficult business climate
for everyone over the past 2 years, it's unfortunate such a wonderful
person has had to make this decision.
As for what the future
holds for Maggie & Something Fishy(tm) only she can say. I've
offered to host her on my island for the time being and she plans to
maintain a presence in SL. All of our joint creations are still
available at the Seaside Wildlife hut on Aeryglow Wildlife(tm) island
and will continue to be available with sales amounts split to Maggs.
I'll post any news from Maggie concerning future in-world
locations, in the meantime much of her work is available on xstreetsl here if you're looking for her sea life creations.
1/5 Aeryglow Wildlife - Welcome to a New Decade!!!:
So a New Year has begun! 2009 was a year that kept me on the road a
great deal for family needs. So much so that I've come to miss my
creative time in SL, although I've made use of travel time by learning
a host of new tricks I'm looking forward to putting into practice this
year.
In the near future I'll have some new announcements to
make. I have a new critter I'm putting some finishing touches on. Also,
I've been writing some scripts for some friends projects that I'll
write about when the projects go live. There is also a good deal of
island improvements I'd like to get to when I can. The Garden area
improvements have been good, I hope to add easier shopping to other
sections of the Wildlife park as well. I'd also like to make some
changes to this web site to improve readability.

And
of course I have a ton of new critters I want to get out of my mind and
into SL. The butterflies this past fall came out just as I'd pictured
them, the sculpted cabbage exceeded my expectations in terms of level
of detail and my current project is coming together in a very
satisfying way as well. In all there is much to look forward to in the
coming year, I hope all of the hard work and care shines through in the
critters to come.
Happy New Year, may yours be a wonderful year as well and be sure to visit Aeryglow Wildlife from time to time to see the changes and additions throughout the year!
12/23
Aeryglow Wildlife - Happy Holidays!!!:
I want to take a moment to wish everyone a happy holiday season!
Although things have been a little quiet at the Wildlife park I've been
hard at work & hope to have some announcements soon!
In the
meantime, I've created a sculpted cabbage for your veggie gardens... of
course any nearby rabbits may come to take a nibble if they see the
cabbage! I've fine tuned the rabbit snacking code as well to allow them
to linger longer and increase the chance of crunching sounds being
heard. The
cabbage lasts as long as the carrots and has been priced the same as
well. The sculpted cabbage shape makes use of some of the talents I've
fine tuned over the summer.
So, Happy Holidays to Everyone, I'll have more announcements very soon so stay tuned!
11/30
Aeryglow Wildlife - Xstreet: Last week I was updating my XstreetSL
items with the latest details and adding some colors... right about
that time I then heard of all the changes that were coming through on
the web site. I'll leave it to much wiser folk than I to determine if
the new changes are good or bad, but they are coming nonetheless. I've
never made much on XstreetSL,
but I do realize it's a convenient way to shop so I keep a few items on
there and direct people to the island in-world where every item I have
is available for sale. Due to the recent changes (free items cost $L99
to sell, etc.) I've either pulled out inexpensive items or upped the price on
free & low items on the web site. These same items are still
available for free or lower cost on Aeryglow Wildlife
Island, so feel free to visit the island for better deals. I'll wait
before I add more items to XstreetSL to see if the increased costs are
going to be covered by increased business... presumably with less
clutter people will be able to find what they are looking for more
easily.
11/19
Garden Wildlife - Construction:
The Garden Wildlife area reorganization is finished for the most part
for now. I've moved most of the sales panels out of the inner room.
While I was at it I reduced the prices on some of my legacy critters
such as the mice/rats to reflect their reduced need for support these
days. I also placed out an interactive map in the center of the inner
room to help show where each group of critters is located. The
multi-lingual map lists what is at each icon on touch. Additionally
I've placed icons on the ground near the sales panels so it's easier to
see from a distance what group of animals is located where.
I
now have room to add new critters in the Garden, I'll keep the map
updated as changes occur, though I see no major rearrangements any time
soon thankfully.
11/12
Garden Wildlife - Chakra Bunnies:
I'm still working my tail off on the next new critter, but in the
meantime there are some new bunny colors to check out! I had a request
from a customer for Chakra-colored (Prism or Rainbow colored) bunnies.
After setting her up with the colors she wanted I packed up some
newborn-sized bunnies with the new colors and placed out the box of 8
with the other bunny multi-packs.

For those of you not familiar with Chakra here is a short explanation (props to Jordanna Morane for putting this together!)
I believe that there are 8 major Chakra Centers but there are those who
argue its 7.
Red - The base center located at base of spine. Governs basic
survival instincts helps to live life to the fullest.
Orange - The Sacral center located between pubis and navel. Governs
body fluids.
Yellow - The Solar plexus Center located under diaphragm relates to
nervous system.
Green - The Heart Center located to right of physical heart.
Governs heart and lungs, blood pressure.
Turquoise (not universally recognised) Thymus Center, situated in
thorax behind sternum and in front of heart. Relates to immune system
Blue - The Throat Center found in throat governs thyroid and
parathyroid glands
Indigo - The brow/third eye center located in middle of forehead.
Governs pituitary gland.
Violet - The Crown center, located top of head linked to brain and
pineal gland.
This is only a brief outline but it may help, folk may want one to
assist in healing or just for upliftment.
They each have an emotional level and spiritual I haven't given you
these as I would hate to bore you.
But as an example Green would help you emotionally to set aside your
ego and be honest with yourself and others, which would result in
ability to feel unconditional love.
Many of the Chakra
colors have been available already such as yellow & green. Others
are uniquely new for this pack such as the red & indigo.
Also
of note in the Garden many of you may have noticed some re-arrangement
going on. The inside of the shop was getting full so I've had to move
sales panels outside (and even the bunny section is now getting full!)
I apologize for the confusion while construction continues, I have made
up some ground icons to help identify what is where from afar more
easily. Eventually the inner room will be for information, specials,
food, etc. and most of the animal sales panels will be moved to the
outer walls where the butterflies, spiders and bunnies are currently.
I'll try to organize critters in a way that makes the most sense -
probably by type then size. Things may move around a bit for a few more
weeks, but hopefully the disruption will be short and the end result
will be a smoother shopping experience.
10/30
Aeryglow Wildlife - Happy Halloween!:
The holidays are starting up again! Usually I have an all-new critter
for Halloween, however this summers schedule has thrown things off a
bit. This year I'll provide some new critters for the later holidays
instead, and I've already been working on just that. I'll have more
details in the near future, I've been hard at work modeling this week
and probably will be for much of next week as well. For now Happy
Halloween and stay tuned!
10/23
Aeryglow Wildlife - Butterfly Dreams:
So for those of you that haven't been by the Island in recent days it's
official - the latest new set of critters are Aeryglow Wildlife (tm)
Butterflies! The story behind these goes back over a year ago when a SL
friend of mine requested low-lag prim butterflies to replace her
particle butterflies. I eventually got around to developing these
animals this past spring, however the sculpted prim models just weren't
living up to my expectations. I struggled to eliminate shape artifacts
and get a correctly shaped animal using one prim but eventually decided
to set aside my work on butterflies and return to them at a later time.
Summer
came and went, I continued with LSL Mono updates & other
improvements on existing animals. During my many travels this year I
took some time to read up on modeling & texturing, and thought of
what behaviors I'd like to implement when I returned to my delayed
project. At last as Fall arrived I finally had time and some idea of
how to create in SL (tm) the vision I had in my mind for these. I
started from scratch and soon had a pleasing sculpted prim model. The
next step was to take a trip to the local zoo where I spent an
afternoon observing and photographing butterflies. With a new modeling
method and a new texture application method the end results appear very
close to my minds vision.

So...
that's the back story on this release. The butterflies are indeed *1
Prim* and the Nectar Feeder (above) is also 1 prim. The Nectar Feeder
is available in the Garden Wildlife and Jungle Wildlife buildings.
Because it's designed to turn invisible on Owner Touch I made a few
decisions to facilitate their use. First, the nectar doesn't wear out
in the same way other foods do. Second, the nectar feeders are
detectable via the Animal Finder. Also, since these were meant to be
placed out in several locations for butterflies I've made them copy.

Over
in the Garden Wildlife area I've placed out some Butterfly boxes near
the boxed Crickets and Spiders. Butterflies include more behaviors than
I can list here, but I'll note a few details. As mentioned, with a
Nectar Feeder nearby (within 10m or less of the butterfly) they may
land to feed, you may also save up to 4 "perch" locations where the
butterflies can rest when they become tired. In either case, on landing
they extend their legs and will randomly open/close their wings and
look around to seek nourishment. As with other recent new creations
these butterflies operate in 5 selectable modes. Frozen mode keeps them
in their landed animations while Float mode keeps them in their flying
animations. With Follow mode enabled, the butterfly will follow its
owner around. The last 2 modes - Loop mode and Free Fly mode - put the
butterflies in full motion and animation.

Jungle
Wildlife butterflies are Tropical butterflies and include some longwing
butterfly shapes. For all of the butterflies I've revised the
personality sequence on first rez, and I've spent a lot of time
optimizing the code. In testing the code seemed to use less sim
processor time than the low-lag rotating seagulls. This brings me back
to the original request I had received to make something that could
replace my friends particle emitter without undue prim counts & sim
workload. So far I'm very happy with the end result even though it was
a long road to get there. In the future I'll add new butterfly types,
but for now I'm anxious to get on to something new. In the meantime,
stop by the island and pick up a butterfly or two to try out, they're
trans so you may even give them out as gifts! If you enjoy them (and I
hope that is the case) please be sure to pass on the good word to your
friends as well :) I'll post an announcement in-group sometime this
weekend as well to let everyone know this new release is finished.
10/20
Garden Wildlife - Insect & Spider Sale:
In the Garden Wildlife section I've reduced the prices on the Crickets
and various Spiders. Both animal types have required little support in
recent months so I can pass on the savings to customers - these are
also some of the oldest critters on the island. The Spiders
particularly have been reduced a full sales range. That leaves an open
slot in the insect range for a new high-end critter. I wonder what I'll
put out there next?

10/17
Aeryglow Wildlife - The Year of Updates:
I've finally caught up on all my IM's and am getting back to content
creation. As I look back over the past year I realize I've put out a
good deal of updates for existing animals while doing few new releases.
Part of this was the desire to bring more variety to the existing
animals and part was the desire to improve existing animals with the
new tech LL has given us including LSL-Mono scripting.


I
actually have been working on a handful of new animals as well but
various issues have kept them from being released. I'm working through
many of the issues this month however & do hope to have some
all-new creations very soon, along with some good stories.
9/27
Aeryglow Wildlife - Return Trip!:
I'm finally home and very tired, but I wanted to drop everyone a note
to say I'll be back in-world and will catch up on all my IM's early
this week so please be patient. Although I've been away from SL quite a
bit this summer I've been busy taking photos & recording sound
clips so I plan to get a bunch of new animals out in the near future.
I've also been working on 3D modeling techniques so I hope the newer
sculpted animals will look much improved. In any case as far as I can
tell I'm done traveling for the rest of this year (whew) so I'll be
able to focus on doing the creative work I so enjoy in Second Life for
awhile!
9/11
Aeryglow Wildlife - Road Trip!:
I just wanted to let everyone know I'll be on the road for a little
over a week or so with limited/no Internet. I'm helping a family member
move across country so I'll have to make do with any hot spots I can
find if possible. Until I return, make the best use of the FAQ page and
I have IM's to e-mail so I'll do my best to reply when I can... please
be patient as it may take some time for me to work my way through all
the messages when I return.

On
the positive side, this should give me some time to work on offline 3d
models and textures, so hopefully I'll be able to get something new
started on this trip. Also, I've re-started the touch-to-win contest in
the garden area, most of the prizes are promotional items &
trinkets. I'll try to keep it running and add more promo items over
time, so wander around & explore Aeryglow's Garden area and maybe
you'll find a treasure giver!
8/27
Aeryglow Wildlife - Summer Updates:
Between two weddings and, sadly, a funeral the summer has kept me away
from my work more than I would like. Thankfully though I'm able to get
back to my animals and have a couple of announcements to make.

First,
the lion update is *Finally* complete. These were the last animals to
get non-LSL Mono scripting so I've gone back and re-written nearly all
of the code. The end result is the animations are a bit more
responsive, I was able to fine tune the behaviors. I've also added an
entirely new mode - Owner Follow Mode. The owner can choose this mode
and the Lion/Lioness/Cub will follow you around. If you teleport or log
out the animal will wait patiently for your return. Ground detection
can be turned on/off in this new mode as well. I've put out new sales
panels at Aeryglow's Jungle Shop where the new version Lions can now be
purchased.

The
other announcement is something I've received a number of requests for
recently. Newborn Bunnies & Rabbits! They have all of the
functionality of the full-sized rabbits and are slightly smaller than
the luv bunnies. I've also refined the fur textures on the newborns
somewhat. With the additional critters I was running out of room inside
the Garden Wildlife building so I expanded sales panels to the outer
wall near the tp arrival point. Newborn sizes contain the green/violet
logo shown above on the sales panel. For all of you that have already
picked up some larger bunnies & wanted some smaller, even more
adorable "baby bunnies" come scoop them up in the Garden area of
Aeryglow Island today!
Jungle Wildlife: Located in the Northern area of the wildlife island, this region has
beautiful vistas and contains animals found in typical jungle settings.
Seaside
Wildlife: Located at the center of the island is the Seaside Wildlife Reserve.
This area specializes in aquatic
wildlife and includes some sea life developed in cooperation with Something
Fishy.
Garden
Wildlife: In the Southwest area of the island is the Garden section with its flowerbeds, meandering pathways and many
benches for
sitting and taking in all the beauty SL(tm) has to offer. Here we
specialize in garden variety critters that may be found in your own
back yard.
Gothic
Wildlife: The Gothic
section features a dead forest and is the place to find the creepy
critters
you may need for your dungeon, attic, or dark forest environments.
These include modified (and twisted) versions of garden variety
critters as well as some gothic-themed critters.
As one
can imagine, scripting & building new
critters, landscaping our new home and keeping up a Website is
a
daunting task. There's always something new
being worked on, and I hope you will check back from time to time to
see
what's new and exciting at Aeryglow Wildlife(tm)!
- Cloud Insoo
Aeryglow Wildlife (tm), CCO
http://slurl.com/secondlife/Aeryglow
Wildlife/73/82/26/